"I will tell you we are working round the clock to try and make that happen," creative director Paul Sage told IGN. "I cant guarantee anything, that would be foolish to do, but we are certainly working with that goal in mind."
Elder Scrolls Online was originally slated to hit consoles in June. However, ZeniMax announced earlier this month that they were delaying the game six months.
"We continue to work on the console versions of ESO, and game development has been progressing steadily, but we are still working to solve a series of unique problems specific to those platforms," the company said at the time. "Integrating our systems with each console manufacturers networkswhich are both different from the PC/Mac system as well as different from each otherhas been a challenging process.
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