In the world of the 8-bit video game, there may be no more a frustrating, Sisyphusean task than completing the various iterations of Mega Man. Each successive level can feel endless, as one dies and starts again, time after time, with no glorious end in sight. It can feel like, as Friedrich Nietzsche might say, being caught in a cycle of “eternal recurrence,” destined to repeat the same actions, over and over again for eternity.
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