Artificial Studios is a computer game development and engine development company founded in 2001.
Artificial Studios first came to attention with their "Reality Engine", unveiled in 2004, a solution for games using next-generation DirectX9-powered graphics. This is one of several "next-gen" engines, see Game Engines.
All of the Reality Engine intellectual property was purchased by Epic Games in 2005 and Artificial Studios co-founder and lead engine programmer, Tim Johnson, was also hired by Epic as part of the deal. All development on Reality Engine has ceased and all Reality Engine licensees are encouraged to upgrade to Unreal Engine 3.
In 2006, Artificial Studios released CellFactor: Combat Training, then CellFactor: Revolution, a free downloadable game (of which a demo was released in May 2006) designed to show off the capabilities of the AGEIA PhysX game physics acceleration chipset. The game used Artificial Studio's own 'Reality Engine' technology. The full game was released for free on May 8, 2007 and can be downloaded from a variety of gaming websites.
In 2007, Artificial Studios released Monster Madness: Battle For Suburbia, published by Southpeak for the Xbox 360 and PC as
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