The Battle for Wesnoth, or simply Wesnoth, is a turn-based strategy game with a fantasy setting, designed by David White and first released in June 2003. In Wesnoth, the player attempts to build a powerful army by controlling villages and defeating enemies for experience. White based Wesnoth loosely on the Sega Genesis games Master of Monsters and Warsong. He wanted to create a freely-available, open source strategy game with very simple rules, but one that had strong artificial intelligence and that was challenging and fun.
The Battle for Wesnoth is available under the GPL license in source form and for a variety of computer operating systems. The most current development version of the game, 1.9.6, was released on May 9, 2011. The latest stable version of the game, 1.8.6, was released on May 13, 2011.
The Battle for Wesnoth is a turn-based wargame played on a hex map. The strategy of battle involves fighting on favorable terrain, at a favorable time of day, and with enemies weak against the player's units. Other concerns are capturing villages that produce gold for unit recruitment, and positioning units to restrict enemy movement. Games of Wesnoth come both in the form of
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